Had another 48hr game jam this weekend...

Jos van Uden usenet at fwend.com
Mon Sep 2 07:58:37 PDT 2013


On 2-9-2013 15:46, Manu wrote:
> On 2 September 2013 21:37, Jos van Uden <usenet at fwend.com <mailto:usenet at fwend.com>> wrote:
>
>     On 1-9-2013 20:00, bearophile wrote:
>
>         Manu:
>
>             Seriously, how do you quickly read and understand the API through the noise?
>
>
>         The noise increases if you have to repeat the class name for each method :-)
>
>
>     +1
>
>
> Really? You both think seeing the function signature a second time at the definition is 'noisy' when compared to massive blocks of arbitrarily indented function body code consuming the entire class definition, and completely breaking up your code window?
> A few function bodies and you can't see anything anymore. You have to scroll miles to get an overview of the class, and try and remember each function header along the way as you scroll by; you can never digest it cleanly in one place.
> My memory's not that good... So you end up scrolling up and down and up and down and up and down, and then inevitably, get off your arse, walk over, and interrupt the guy that wrote it.
> That's a waste of my time, it's a waste of their time, and in an office environment, it's a waste of money.
>
> So, I find it extremely useful being able to see the members and functions available listed in a row all together. I can quickly gather a fairly complete mental picture.
> Everyone on the weekend agreed with me, none of us could immediately understand the classes we were working with. Productivity being the key element in our exercise, and it demonstrably impacted our productivity.

Most editors support a navigation view. Then you can easily see the structure of the class.
And then there's the documentation.


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