What's the status of old-style operator overloads in D2?

bearophile via Digitalmars-d digitalmars-d at puremagic.com
Tue Apr 22 09:03:48 PDT 2014


Daniel Murphy:

> I prefer the old ones mainly because

You can't remove the new ones, and you can't keep two different 
operator overloading systems in a language.

Bye,
bearophile


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