D game development: a call to action

bitwise via Digitalmars-d digitalmars-d at puremagic.com
Wed Dec 17 07:19:47 PST 2014


On Tuesday, 16 December 2014 at 15:39:06 UTC, bitwise wrote:
>
>> You'll notice that the engine code is not D code...
>
> Hmm... Indeed.. I just assumed when I saw Walter get all 
> excited ;)
>
>
>> D will work on most of those platforms just fine if you 
>> abandon the GC and exception handler.
>
> Unfortunately, I don't know D-compiler/runtime well enough to 
> actually try to get this to work, so I'll have to wait for an 
> official port =/
>
>   Just out of curiosity though, what do you use for a level 
> editor? One of my main interests in D is the reflection system 
> for runtime script-tweaking and auto-serialization.
>
>   I have an engine of my own, but it's development slowly 
> ground to a halt as I got fed up trying to achieve all the 
> features I wanted using C++. Lately, I've been learning D and 
> starting to look into porting it.
^^^

@manu I think my question got barried...


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