D game development: a call to action
bitwise via Digitalmars-d
digitalmars-d at puremagic.com
Tue Dec 16 07:39:05 PST 2014
> You'll notice that the engine code is not D code...
Hmm... Indeed.. I just assumed when I saw Walter get all excited
;)
> D will work on most of those platforms just fine if you abandon
> the GC and exception handler.
Unfortunately, I don't know D-compiler/runtime well enough to
actually try to get this to work, so I'll have to wait for an
official port =/
Just out of curiosity though, what do you use for a level
editor? One of my main interests in D is the reflection system
for runtime script-tweaking and auto-serialization.
I have an engine of my own, but it's development slowly ground
to a halt as I got fed up trying to achieve all the features I
wanted using C++. Lately, I've been learning D and starting to
look into porting it.
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