Smart pointers instead of GC?

JR zorael at gmail.com
Sat Feb 1 05:16:01 PST 2014


On Saturday, 1 February 2014 at 12:20:33 UTC, develop32 wrote:
> If I turn on GC on the game I'm making, it takes 80ms every 
> frame when memory usage is 800mb (shown on task manager). This 
> was actually surprising, previously it was 6ms, good that I 
> made my engine GC independent.

You wouldn't happen to have a blog post someplace with 
reflections on the steps you took to avoid the GC, by any chance? 
Hint hint! I'm genuinely curious.

Or is it merely a matter of manual allocation?


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