Smart pointers instead of GC?
JR
zorael at gmail.com
Sat Feb 1 05:16:01 PST 2014
On Saturday, 1 February 2014 at 12:20:33 UTC, develop32 wrote:
> If I turn on GC on the game I'm making, it takes 80ms every
> frame when memory usage is 800mb (shown on task manager). This
> was actually surprising, previously it was 6ms, good that I
> made my engine GC independent.
You wouldn't happen to have a blog post someplace with
reflections on the steps you took to avoid the GC, by any chance?
Hint hint! I'm genuinely curious.
Or is it merely a matter of manual allocation?
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