Idea #1 on integrating RC with GC

Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com> Ola Fosheim Grøstad" <ola.fosheim.grostad+dlang at gmail.com>
Thu Feb 6 03:59:47 PST 2014


On Thursday, 6 February 2014 at 11:29:35 UTC, Manu wrote:
> Some that I regularly encounter: system libs, opengl, directx, 
> fmod,
> physics (havok, phyzx, etc), animation (euphoria, natural

And just to nitpick:

1. Games are hit or miss with a very short life cycle. This is 
not typical. Most software have a life cycle counted in years 
with contractual support requirements that can be harsh, not 
months with very little possibility of damage claims for the end 
user.

2. The life cycle of games is porting when your product succeeds. 
You are F*CK*D if you don't have source code access and want to 
port to an emerging platform, so I believe you can obtain source 
code for libraries like Havoc and FMOD for that reason alone.

I really don't think closed source libraries should be the focus 
of D if it prevents having a good infrastructure.


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