Idea #1 on integrating RC with GC

Xavier Bigand flamaros.xavier at gmail.com
Mon Feb 10 13:23:24 PST 2014


Le 09/02/2014 21:15, francesco cattoglio a écrit :
>> However, the last point was directed to the D community. The language
>> needs to be more focused on being very good at some key areas, not
>> cover everything.
> I totally agree on this, but the problem here is that
> there are game developers out there, willing to use D. I also see lots
> of movement from hobbysts. We can't ignore them completely. Undefinedly
> long pauses are really bad for them, and something needs to be done. Be
> it in user code, library solution or as core part of the language.
>
> I agree that AAA titles are not the main right now, but this doesn't
> mean indie projects shouldn't be doable. After all, 150 milliseconds
> pauses are really annoying for pretty much any first person game.

With a pause of 150ms, you just can't play an animation of any kind. A 
lot of sample application like a movie play will require to use threads 
just cause of a GC? I don't find that simple.
It's the same for GUI application, having 150ms of pause after a button 
hit can be horrible, again I don't think it has to be necessary to 
thread all UI applications even if it's simpler with a language like D.



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