Facebook puts more bounties on dlang issues

Manu turkeyman at gmail.com
Sat Jan 11 16:34:22 PST 2014


On 12 January 2014 10:19, Andrei Alexandrescu <SeeWebsiteForEmail at erdani.org
> wrote:

> I've placed on behalf of Facebook a few more bounties on D-related issues.
> There's a bit of budget (a few hundred only) earmarked for GDC- and
> LDC-specific stuff. I didn't hear anything from Iain Buclaw (what's
> happening?) and am discussing with Kai Nacke the best angle of attack
> regarding LDC issues.
>
> https://www.bountysource.com/trackers/383571-d-programming-language
>
> Now here's where it gets interesting. Facebook would be glad to increase
> the bounty budget if that helps, i.e. if bounties do help bugs get fixed
> and things moving forward.
>
> Although we've seen no change in the general activity, there was little
> improvement in activity on the bugs selected for bounties, although quite a
> few of them aren't difficult to fix.
>
> Here's where you (singular and plural) can help. By working on these bugs
> not only you make a buck, but also push the language state of the art
> forward and entice more involvement from Facebook. (For ethical reasons,
> Walter and I decided to not participate.)
>
> So... have at it! Let's bust these bugs and show the world we're serious.


Perhaps people need some sort of urgency motivator, like higher paying
(initially), but time limited bounties ;)
Ie, every day the bounty is reduced by 5% or something...
If it's not there tomorrow, then you'd better get it done today!

Humans are proven to work most effectively when threatened with a strong
sense of urgency (it's why the gamedev industry always seems to be in a
perpetual state of 'crunching' :/)...
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