Graphics Library for D
Tofu Ninja
emmons0 at purdue.edu
Fri Jan 17 17:46:10 PST 2014
On Saturday, 18 January 2014 at 01:33:53 UTC, Adam Wilson wrote:
> On Fri, 17 Jan 2014 15:51:29 -0800, Tofu Ninja
> <emmons0 at purdue.edu> wrote:
>
>> Personally I would be disappointed if this didn't have any
>> support for custom shaders, though I know it would be hard to
>> do in a idiomatic cross platform way.
>>
>
> Since shaders are GPU dependent and writing a high-level
> shading language is firmly outside the scope of Aurora, the
> only thing that makes sense is to have the programmer write
> their own shaders and have Aurora provide the proper API
> interfaces.
As long as some kind of interface was exposed, then something
more advanced and portable can be added later down the road.
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