Graphics Library for D

Tofu Ninja emmons0 at purdue.edu
Fri Jan 17 17:46:10 PST 2014


On Saturday, 18 January 2014 at 01:33:53 UTC, Adam Wilson wrote:
> On Fri, 17 Jan 2014 15:51:29 -0800, Tofu Ninja 
> <emmons0 at purdue.edu> wrote:
>
>> Personally I would be disappointed if this didn't have any 
>> support for custom shaders, though I know it would be hard to 
>> do in a idiomatic cross platform way.
>>
>
> Since shaders are GPU dependent and writing a high-level 
> shading language is firmly outside the scope of Aurora, the 
> only thing that makes sense is to have the programmer write 
> their own shaders and have Aurora provide the proper API 
> interfaces.

As long as some kind of interface was exposed, then something 
more advanced and portable can be added later down the road.


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