A Perspective on D from game industry
Dicebot via Digitalmars-d
digitalmars-d at puremagic.com
Sun Jun 15 14:18:09 PDT 2014
On Sunday, 15 June 2014 at 21:11:38 UTC, Paolo Invernizzi wrote:
> On Sunday, 15 June 2014 at 16:06:08 UTC, Dicebot wrote:
>> On Sunday, 15 June 2014 at 13:50:10 UTC, Peter Alexander wrote:
>>
>> Had some good time of my own debugging Boost::Spirit2 >_<
>
> That's simply an impossible task! ;-P
If spending only reasonable time is in question - oh yes. If you
are eager to spend months of spare time - there are some
possibilities ;) btw ironically this is when I have felt in love
with generic paradigm, with reasoning "wow, this is kind of cool
despite all C++ madness, how cool it can be with same language
implementation?".
..or it is just form of Stockholm syndrome.
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