A Perspective on D from game industry

Kagamin via Digitalmars-d digitalmars-d at puremagic.com
Thu Jun 19 06:52:11 PDT 2014


On Wednesday, 18 June 2014 at 19:08:17 UTC, c0de517e wrote:
> Exactly. When I write that engineers have to understand how 
> market works it's not that I don't understand what's 
> technically good and bad, but that's not how things become 
> successful. And there's nothing wrong with the fact that soft 
> factors matter more than technical perfection, at all, because 
> we make machines and programs for people, not to look at how 
> pretty they seem.

And technologies should be for machines and for people, but C++ 
is not for machines and not for people, it's only for 
compatibility with itself. BTW, modules break the compatibility, 
which makes it impossible to migrate to them, because then you 
would throw away or rewrite all your codebase, and that still 
doesn't guarantee the result will fly; that said, they destroy 
the whole reason of existence of C++.


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