std.math performance (SSE vs. real)

Tofu Ninja via Digitalmars-d digitalmars-d at puremagic.com
Sat Jun 28 18:02:35 PDT 2014


I think this thread is getting out of hand. The main point was to
get float and double overloads for std.math.

This whole discussion about numeric stability, the naming of
double and float, the state of real.... all of it is a little bit
ridiculous.

Numerical stability is not really related to getting faster
overloads other than the obvious fact that it is a trade off.
Float and double do not need a name change. Real also does not
need a change.

I think this thread needs to refocus on the main point, getting
math overloads for float and double and how to mitigate any
problems that might arise from that.


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