Programming Language for Games, part 3
Walter Bright via Digitalmars-d
digitalmars-d at puremagic.com
Sat Nov 1 17:47:13 PDT 2014
On 11/1/2014 4:04 PM, "Ola Fosheim Grøstad"
<ola.fosheim.grostad+dlang at gmail.com>" wrote:
> Anyway, I believe you can turn on bound checks with some C-compilers if you want
> it,
Won't work, because C arrays decay to pointers whenever passed to a function, so
you lose all hope of bounds checking except in the most trivial of cases.
http://www.drdobbs.com/architecture-and-design/cs-biggest-mistake/228701625
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