Programming Language for Games, part 3

bearophile via Digitalmars-d digitalmars-d at puremagic.com
Sun Nov 2 14:11:50 PST 2014


Andrei Alexandrescu:

> Is that a best-effort kind of approach? If so, that would be 
> pretty bad...

I don't exactly know how that Rust macro works, sorry, I am still 
rather ignorant about Rust.

Bye,
bearophile


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