[Semi OT] Language for Game Development talk

Manu via Digitalmars-d digitalmars-d at puremagic.com
Wed Oct 1 23:27:44 PDT 2014


On 2 October 2014 07:03, po via Digitalmars-d
<digitalmars-d at puremagic.com> wrote:
>
>> OOP style and AoS in general does cause cache unfriendly data access. You
>> can separate out your hot and cold data but at that point you're not really
>> programming in an OO style. He doesn't use RTTI, templates, exceptions, etc.
>> for different reasons than cache friendliness.
>
>
>  Modern C++ != OO style.
>
> I'd say modern C++ is more generic + functional than OO.
>
> He seems to think C++ is about programming in some sort of Java design
> pattern inspired way.

That's what a post-grad often tends to do...


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