D for Game Development

rsw0x via Digitalmars-d digitalmars-d at puremagic.com
Sat Aug 1 22:12:49 PDT 2015


On Friday, 31 July 2015 at 21:40:51 UTC, Kapps wrote:
> On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
>> [...]
>
> People always compare things to Minecraft when discussing if 
> garbage collection is feasible in a game. Which is annoying, 
> because I'm sure Minecraft's allocations would make most people 
> sad. It's not a fair comparison.
>
> [...]

This is because of java's lack of stack allocation AFAIK. Lots of 
small objects that are created and quickly thrown away(like you'd 
see in a game) creates intense GC pressure.


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