D for Game Development
rsw0x via Digitalmars-d
digitalmars-d at puremagic.com
Sat Aug 1 22:12:49 PDT 2015
On Friday, 31 July 2015 at 21:40:51 UTC, Kapps wrote:
> On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
>> [...]
>
> People always compare things to Minecraft when discussing if
> garbage collection is feasible in a game. Which is annoying,
> because I'm sure Minecraft's allocations would make most people
> sad. It's not a fair comparison.
>
> [...]
This is because of java's lack of stack allocation AFAIK. Lots of
small objects that are created and quickly thrown away(like you'd
see in a game) creates intense GC pressure.
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