D for Game Development

John Colvin via Digitalmars-d digitalmars-d at puremagic.com
Wed Aug 5 02:03:44 PDT 2015


On Tuesday, 4 August 2015 at 19:14:51 UTC, Rick wrote:
> Unfortunately I'm regrettably having to reconsider my decision 
> to start a game project (or any project requiring significant 
> time investment) in D.  Not because of the language or 
> compiler, but rather because of the lack maturity in the 
> supporting tools; specifically, a debugger.  I should say 
> upfront that this seems to be more gravely affecting OSX than 
> other platforms, but scouring forums and wikis has made it 
> apparent that no platform is completely devoid of obstacles 
> when it comes to functionally debugging D programs.  To a 
> certain extent, one can alternatively diagnose and fix bugs 
> with verbose logging, assertions, and exceptions; but memory 
> related bugs become exponentially more difficult to work 
> through without being able to properly breakpoint, step through 
> execution, and observe all variables in the current scope.

gdb works fine on OS X and has D support.


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