D for Game Development
John Colvin via Digitalmars-d
digitalmars-d at puremagic.com
Wed Aug 5 02:03:44 PDT 2015
On Tuesday, 4 August 2015 at 19:14:51 UTC, Rick wrote:
> Unfortunately I'm regrettably having to reconsider my decision
> to start a game project (or any project requiring significant
> time investment) in D. Not because of the language or
> compiler, but rather because of the lack maturity in the
> supporting tools; specifically, a debugger. I should say
> upfront that this seems to be more gravely affecting OSX than
> other platforms, but scouring forums and wikis has made it
> apparent that no platform is completely devoid of obstacles
> when it comes to functionally debugging D programs. To a
> certain extent, one can alternatively diagnose and fix bugs
> with verbose logging, assertions, and exceptions; but memory
> related bugs become exponentially more difficult to work
> through without being able to properly breakpoint, step through
> execution, and observe all variables in the current scope.
gdb works fine on OS X and has D support.
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