D for Game Development

Dmitry Olshansky via Digitalmars-d digitalmars-d at puremagic.com
Thu Aug 6 01:27:48 PDT 2015


On 06-Aug-2015 09:29, Rikki Cattermole wrote:
> On 6/08/2015 12:05 p.m., Tofu Ninja wrote:
>> On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
[snip]
>> Also a thing I would really like is if all the new graphics related
>> things went into a std.graphics, it would be nice if it was
>> std.graphics.color, std.graphics.image, std.graphics.opengl,
>> std.graphics.window, std.graphics.gui, ect...
>>
>> That and some simple linear alg into phobos, gl3n pls?
>>
>> We literally have most of the needed parts already just laying around on
>> dub and in other places.
>
> Here is what we need to do going forward (beyond what me and Manu are
> doing):
[snip]
> 3. Windows API needs to be moved into either Phobos or druntime. Not
> optional.
FYI
https://github.com/D-Programming-Language/druntime/pull/1076

-- 
Dmitry Olshansky


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