D for Game Development
deadalnix via Digitalmars-d
digitalmars-d at puremagic.com
Fri Aug 7 10:40:14 PDT 2015
On Friday, 7 August 2015 at 12:55:23 UTC, Andrei Alexandrescu
> On 8/6/15 6:48 PM, Tofu Ninja wrote:
>> I really feel like D needs to get over it's "not invented here"
>> syndrome, a much easier path would to just use a pre existing
>> platform windowing library.
> I agree (though I don't know much about which library would be
> the best choice), at least on the basis of scarce resources.
> Large ambitious projects are a lot more fun to start than
> complete. -- Andrei
The problem is that we get caught up with the API.
The way forward that makes the most sense IMO, is to design some
nice API and use whatever already exists behind. Less work,
without the lock in.
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