D for Game Development

Rikki Cattermole via Digitalmars-d digitalmars-d at puremagic.com
Sat Aug 8 01:55:03 PDT 2015


On 8/08/2015 8:05 p.m., lobo wrote:
> On Friday, 7 August 2015 at 04:56:39 UTC, Rikki Cattermole wrote:
>> *whispers* Hey hey you. You want tests? Well here is something you'll
>> like[0]. Oh and check out[1].
>>
>> [0] http://www.libpng.org/pub/png/pngsuite.html
>> [1] http://forum.dlang.org/post/zxbexpwmirzdkewhqjyx@forum.dlang.org
>
> Well done you've written a library to pass some tests. Now fix the bugs
> that you haven't found yet and scalability issues you aren't aware
> of...the things that really only spring up when you get 1000+ users
> thrashing it each week.
>
> In the meantime I'll use D bindings to FreeImage or similar ilk that's
> gone through the wringer several times over.
>
> Sorry I don't mean to sound harsh but that's the reality I'm in right
> now pushing D on teams in my workplace. It would be much simpler if
> there were quality (idiomatic) D interfaces to existing quality C/C++
> libraries.
>
> bye,
> lobo

I've been saying from the beginning that we need both D implementation 
of some simpler formats such as PNG AND bindings + implementation for 
e.g. FreeImage.

I have NEVER said that we should only use D code. Only an out of the box 
experience must not require external code.

I wish people understood that I'm truly trying to meet people half way. 
That I'm not advocating NIH syndrome in any form and that other 
libraries can benefit us. If used the right way.


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