D for Game Development

Jacob Carlborg via Digitalmars-d digitalmars-d at puremagic.com
Mon Aug 10 07:44:41 PDT 2015


On 10/08/15 14:25, Manu via Digitalmars-d wrote:

> I wonder how .so files to work on those platforms? I expect iOS would
> leverage OSX support almost verbatim?

Shared libraries are not supported on OS X, at least not with DMD, not 
sure about LDC.

> On Android, all binaries are .so files; but I fear there will be a
> problem when a program is comprised of many .so files working
> together... will that mean as many instances of phobos and druntime?

On Posix, when using shared libraries, there's only one shared Phobos 
and druntime. I assume it would be implemented the same way on Andriod.

-- 
/Jacob Carlborg


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