vibe.d - cannot allocate memory in static TLS block

ddos via Digitalmars-d digitalmars-d at puremagic.com
Thu Aug 27 09:14:29 PDT 2015


i think i started to narrow down the error, and i think the 
actual error is not in vibe.d, or atleast no only there

since import vibe.d causes the shared lib to crash my program, i 
investigated the vibe.d module. it consists of all the vibe 
submodule + some modules of phobos. so i started commenting out 
some of the modules to see which one are causing the error. first 
i removed all vibe modules and only left in the phobos modules 
... crash again - wait what?

import std.datetime; causes my library to crash -_- eeeek
this is a different error now, but still importing std.datetime; 
in my test creates a segfault 0.o strange

to be continued ...

This program has crashed with signal: Segmentation fault
The current Gameversion is: CoD4 X 1.7a linux-i386-custom_debug 
type 'e' build 3382 Aug 27 2015
File is ./cod4x17a_dedrun Hash is: 
1c941e6f17d4b4bc3243e033707e1625e48ae9cfa232aeabc42f294ce5adaecc
---------- Crash Backtrace ----------
     2: .(Sys_DumpCrash+0xe7) [0x206a5c9]
     1: .(Sys_SigHandler+0x3c) [0x206a70c]
     0: linux-gate.so.1(__kernel_sigreturn+0) [0xf76e8d40]

-- Registers ---
edi 0xec0d41b8
esi 0x0
ebp 0xff88ce58
esp 0xff88ce30
eax 0xec0d9380
ebx 0xf770b000
ecx 0x8
edx 0x3960292072
eip 0x0
-------- Backtrace Completed --------
Received signal: Segmentation fault, exiting...
Server received signal: Segmentation fault
Shutting down server...
----- Server Shutdown -----

With the reason:
Server received signal: Segmentation fault
Terminating server...
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.iceops.in
Sending heartbeat to cod4master.activision.com
Sending heartbeat to cod4master.iceops.in
==== ShutdownGame (1) ====
---------------------------
./run.sh: line 1:  6629 Segmentation fault      ./cod4x17a_dedrun 
+exec server.cfg





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