You too can work on D for iOS

Paulo Pinto via Digitalmars-d digitalmars-d at puremagic.com
Fri Jun 12 00:36:49 PDT 2015


On Friday, 12 June 2015 at 04:51:29 UTC, Steven Schveighoffer 
wrote:
> On 6/11/15 11:47 PM, Joakim wrote:
>> On Friday, 12 June 2015 at 02:13:26 UTC, Dan Olson wrote:
>>> Looks like there is no membership fee to build and install 
>>> your own
>>> iOS apps with Xcode now.  As usual, you still need a Mac to 
>>> run Xcode.
>>>
>>> http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/
>>>
>>
>> Huh, that's crazy that they don't make the iOS toolchain 
>> available
>> outside OS X.  The Android toolchain is available for all 
>> three major
>> desktop platforms.  Still, good that at least you don't have 
>> to pay now.
>
> You can develop for iOS on other platforms (I think not using 
> objective-c or swift), but you cannot submit an app to the app 
> store without Xcode.
>
> Really, I don't see why Apple needs to care about other 
> platforms -- it's their toolchain, their runtime. This makes 
> things very easy for them support-wise, and people still line 
> up to get iPhones, so the incentive to support other platforms 
> isn't really there.
>
> At dconf, I'd say at least 50% of the laptops were macs. They 
> are good systems to use.
>
> The cost is really minimal if you are serious. A Mac Mini costs 
> $500 new, and you get Xcode free.
>
> -Steve

The minimum wage in Portugal is around 400€ after taxes, with 
around 1000€ for many university degrees.

You can guess how many go out and buy a Mac.

--
Paulo


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