You too can work on D for iOS
Paulo Pinto via Digitalmars-d
digitalmars-d at puremagic.com
Fri Jun 12 00:36:49 PDT 2015
On Friday, 12 June 2015 at 04:51:29 UTC, Steven Schveighoffer
wrote:
> On 6/11/15 11:47 PM, Joakim wrote:
>> On Friday, 12 June 2015 at 02:13:26 UTC, Dan Olson wrote:
>>> Looks like there is no membership fee to build and install
>>> your own
>>> iOS apps with Xcode now. As usual, you still need a Mac to
>>> run Xcode.
>>>
>>> http://9to5mac.com/2015/06/10/xcode-7-allows-anyone-to-download-build-and-sideload-ios-apps-for-free/
>>>
>>
>> Huh, that's crazy that they don't make the iOS toolchain
>> available
>> outside OS X. The Android toolchain is available for all
>> three major
>> desktop platforms. Still, good that at least you don't have
>> to pay now.
>
> You can develop for iOS on other platforms (I think not using
> objective-c or swift), but you cannot submit an app to the app
> store without Xcode.
>
> Really, I don't see why Apple needs to care about other
> platforms -- it's their toolchain, their runtime. This makes
> things very easy for them support-wise, and people still line
> up to get iPhones, so the incentive to support other platforms
> isn't really there.
>
> At dconf, I'd say at least 50% of the laptops were macs. They
> are good systems to use.
>
> The cost is really minimal if you are serious. A Mac Mini costs
> $500 new, and you get Xcode free.
>
> -Steve
The minimum wage in Portugal is around 400€ after taxes, with
around 1000€ for many university degrees.
You can guess how many go out and buy a Mac.
--
Paulo
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