Targeting Vulkan and SPIR-V

via Digitalmars-d digitalmars-d at puremagic.com
Sat Mar 7 08:19:41 PST 2015


On Saturday, 7 March 2015 at 09:05:03 UTC, Paulo Pinto wrote:
> Of course, this doesn't matter when using engines, which every 
> sane developer should do anyway.
>
> Any applications coded straight to graphics APIs ends up being 
> a use case specific mini engine.

We'll see, but the downside to having a slim driver is that you 
risk ending up writing the application engine N times for each 
GPU rather than once. With a buffering high level driver you get 
some optimization for free, done by the manufacturer using inside 
knowledge.


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