dmd codegen improvements

Laeeth Isharc via Digitalmars-d digitalmars-d at puremagic.com
Fri Sep 4 10:23:07 PDT 2015


On Friday, 4 September 2015 at 14:22:17 UTC, Jonathan M Davis 
wrote:
> On Thursday, 3 September 2015 at 01:54:45 UTC, Laeeth Isharc 
> wrote:
>> On Tuesday, 1 September 2015 at 17:14:44 UTC, Jonathan M Davis 
>> wrote:
>>> One of the first projects I used D for was back in college a 
>>> number of years ago where I got sick of some of the issues I 
>>> was having with C++ and went with D because it gave me stuff 
>>> like array bounds checking. I was using very few of D's 
>>> features (heck, D2 was quite young at that point, and I don't 
>>> think that ranges had been introduced to Phobos yet at that 
>>> point, so the standard library was seriously lacking anyway), 
>>> but it was still easier to use D.
>>>
>>> - Jonathan M Davis
>>
>>
>> worthy of a quick blogpost sometime?  Laeeth.
>
> My memory would be pretty sketchy on it at this point. I 
> remember what the project was (it had to do with randomly 
> generating 3D fractals in opengl for a graphics course), but 
> that was back in 2008, I think, and I couldn't really say much 
> interesting about it beyond the fact that I was annoyed enough 
> with C++ at the time to use D for the project. The only thing 
> notable about it is that it was the first thing that I did in D 
> that was actually supposed to do something rather than just 
> messing around with the language.
>
> - Jonathan M Davis

Tku for colour.


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