C++17 is feature complete
luminousone via Digitalmars-d
digitalmars-d at puremagic.com
Mon Jun 27 08:43:03 PDT 2016
On Monday, 27 June 2016 at 15:16:19 UTC, Ola Fosheim Grøstad
wrote:
> On Monday, 27 June 2016 at 14:57:10 UTC, Patrick Schluter wrote:
>> I forgot. No it's not more readable, to the contrary. The
>> issue is that normally { } introduces an indentation, which is
>> always associated with some kind of branching. Adding an
>> indentation just for the declaration of a variable is an
>> inconsistency annoying to read. I had the case several times
>> in the code I was transforming and it had me each time puzzled
>> at where the loop or condition was.
>
> I see your point, but I like to keep conditional clean. Usually
> the expression is long when I have to check an error code in
> C++. I don't think the following is easy on my eyes and it is
> not at all clear where the destructor is called:
>
> if ( auto file =
> ::tool::filesystem::open("/path/to/somewhere/xx"); file !=
> nullptr) {
> ...
> } else if(…) {
> ...
> } else {
> ...
> }
>
> I think this is easier to read, and the location for the
> destruction is obvious:
>
> {
> auto file =
> ::tool::filesystem::open("/path/to/somewhere/xx");
>
> if ( file != nullptr ) {
> ...
> } else if(…) {
> ...
> } else {
> ...
> }
> }
>
> In modern C++ one has to think about introducing scopes to gain
> control over where RAII is created and destructed.
Modern C++ is a train-wreck, I don't think we should consider D
features around the flaws of another language.
Luckily we don't have to code with the worry of labyrinth like
namespaces so deep and bloated that the language needs a special
keyword to let the compiler know that the following blobby mass
is a typename.
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