Jonathan Blow's presentation

Nick Sabalausky (Abscissa) via Digitalmars-d digitalmars-d at puremagic.com
Mon May 8 19:13:19 PDT 2017


On 05/08/2017 03:28 PM, Jack Stouffer wrote:
>
> Skyrim was that size on release because the console version had to fit
> on a DVD for the xbox 360 version, plus they made almost no changes to
> the PC version of the game. GTA V however, was released several months
> after the console release and had larger textures and uncompressed audio.

Yea. The crazy thing is though, the huge sizes don't even buy as much as 
the numbers suggest. Major case of diminishing returns: Look at PS3 vs 
PS4 GTA5: Something like 25GB on PS3 and double that on PS4, and yea you 
*can* tell a difference, but its *very* slight, and usually you have to 
really look for it. (And then there's other games like Cod Ghosts and 
Destiny, where I honestly couldn't tell any difference whatsoever 
between the systems no matter how closely I looked, aside from a few 
extra particles in the particle systems...although I can't say what the 
size difference is on those games, maybe they just used the same assets 
for both systems on those games.)

 > uncompressed audio.

Uncompressed? Seriously? I assume that really means FLAC or something 
rather than truly uncompressed, but even still...sounds more like a 
bullet-list pandering^H^H^H^H^H^H^H^H^Hselling point to the same 
suckers^H^H^H^H^H^H^H"classy folk" who buy Monster-brand cables for 
digital signals than a legit quality enhancement. Take a top-of-the-line 
$$$$ audio system, set down a room full of audiophiles, and compare 
lossless vs 320kbps Vorbis...in a true double-blind, no WAY they'd be 
able to consistently spot the difference even if they try. Let alone 
while being detracted by all the fun of causing mass mayhem and carnage. 
Unless maybe you just happen to stumble upon some kind of audio savant.




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