[OT] Unity's HPC#
Nick Sabalausky (Abscissa)
SeeWebsiteToContactMe at semitwist.com
Fri Mar 1 13:16:36 UTC 2019
On 3/1/19 5:40 AM, Dukc wrote:
>
> This question of mine, with its answers, at Stack Overflow sums fairly
> well what I dislike about C# structs:
> https://stackoverflow.com/questions/51098690/assigning-value-to-member-of-nullable-struct-in-c-sharp
>
Oh yea, that gets REALLY tiresome in Unity. You can't even change the X,
Y or Z coordinate of a (game) object without copying the whole position
struct to a local first, and then copying it all back. It's insane.
Though to be fair, I'm not entirely clear offhand whether that's
something involving a nullable somewhere in the chain, or just a failing
of the lib's API itself or what. But either way, the result is pretty bad.
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