Can D's Garbage Collector be Very Fast?
user1234
user1234 at 12.de
Fri May 10 00:15:32 UTC 2019
On Wednesday, 8 May 2019 at 10:27:43 UTC, Vijay Nayar wrote:
> This is a very interesting read that talks about Go's evolution
> of their garbage collector. They have benchmarks showing a
> "stop the world" pause of between 5 and 10 milliseconds
> consistently.
>
> https://blog.golang.org/ismmkeynote
>
>> So what about write barriers? The write barrier is on only
>> during the GC. At other times the compiled code loads a global
>> variable and looks at it. Since the GC was typically off the
>> hardware correctly speculates to branch around the write
>> barrier. When we are inside the GC that variable is different,
>> and the write barrier is responsible for ensuring that no
>> reachable objects get lost during the tri-color operations.
>
> There are obviously cases where even such a pause is not
> permitted, but these are the cases where custom allocators will
> likely be written in any language. Given that the write-barrier
> is only on when the Garbage Collector is being run, could D
> also do something similar to have a very fast garbage
> collector, but also allow even that small performance penalty
> of a write barrier during GC collections to be avoided entirely
> while using @nogc?
I'm not sure if I understand your concept of "write barrier".
During collection it's not just a write barrier, it's a complete
world that's stopped and the only thing that can run is a of low
level thread written in a C style and allocating in a C style.
Everything else would crash the program or not would not work at
all.
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