Whats holding ~100% D GUI back?

Ethan gooberman at gmail.com
Thu Nov 28 20:46:45 UTC 2019


On Thursday, 28 November 2019 at 19:37:47 UTC, Jab wrote:
> Do you have any more information on the topic? I remember 
> digging through Qt and there are sections that completely avoid 
> the GPU all together as it is too inaccurate for the 
> computation that was required. Can't recall exactly what it was.

This would have been an accurate statement when GPUs were 
entirely fixed function. But then this little technology called 
"shaders" was introduced to consumer hardware in 2001.

GPUs these days are little more than programmable number 
crunchers that work *REALLY FAST* in parallel.


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