Future of D

Max Haughton maxhaton at gmail.com
Tue Dec 15 11:57:41 UTC 2020


On Tuesday, 15 December 2020 at 09:11:26 UTC, Paulo Pinto wrote:
> On Tuesday, 15 December 2020 at 08:13:31 UTC, Dylan Graham 
> wrote:
>> On Sunday, 13 December 2020 at 20:35:15 UTC, H. S. Teoh wrote:
>>> On Sun, Dec 13, 2020 at 07:33:30PM +0000, Max Haughton via 
>>> Digitalmars-d wrote: [...]
>>>> I really think properly killing the GC would give us a big 
>>>> boost in fresh blood to the community. It would still be 
>>>> there, but it's a huge turn off to new users.
>>>
>>> Honestly, IMNSHO the anti-GC crowd is only a vocal minority.  
>>> For most normal applications the GC is actually a big plus.
>>
>>
>> D's biggest problem are those trying to turn it into C++.
>
> With the irony that most prominent C++ game engines, and OS 
> component frameworks, do use some form of automatic memory 
> management.

But not usually a stop-the-world one like we have.


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