Bullet Physics in D
aferust at gmail.com
Thu Jan 30 19:40:24 UTC 2020
On Thursday, 30 January 2020 at 18:52:36 UTC, Jonathan Levi wrote:
> I want to use the Bullet physics engine for a project of mine
> which is in D. I have found many a bunch of different posts in
> the Forum (the most recent was in 2016). The primary problem
> seemed to be dealing with the fact the Bullet is made in C++.
> (It has been 4 years, has D & C++ binding gotten easier now?)
> Bullet now has a first-party C API (which they use for PyBullet
> (Python bindings for Bullet)). It should then theoretically be
> easy to make bindings!
> I would really like to see bindings for Bullet created. And I
> will be putting effort to do it, but I know there are others in
> the D community who would far better at managing it than myself.
> @BLM768 @Dechcaudron @vuaru
You don't need a binding to start using it. You can easily call C
functions from D as long as you provide a proper linkage.
More information about the Digitalmars-d