Bullet Physics in D

Ferhat Kurtulmuş aferust at gmail.com
Thu Jan 30 19:40:24 UTC 2020


On Thursday, 30 January 2020 at 18:52:36 UTC, Jonathan Levi wrote:
> I want to use the Bullet physics engine for a project of mine 
> which is in D.  I have found many a bunch of different posts in 
> the Forum (the most recent was in 2016).  The primary problem 
> seemed to be dealing with the fact the Bullet is made in C++.  
> (It has been 4 years, has D & C++ binding gotten easier now?)
>
> Bullet now has a first-party C API (which they use for PyBullet 
> (Python bindings for Bullet)).  It should then theoretically be 
> easy to make bindings!
>
> I would really like to see bindings for Bullet created.  And I 
> will be putting effort to do it, but I know there are others in 
> the D community who would far better at managing it than myself.
>
> @BLM768 @Dechcaudron @vuaru

You don't need a binding to start using it. You can easily call C 
functions from D as long as you provide a proper linkage.



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