I wish Dlang had incremental and concurrent garbage collection

JN 666total at wp.pl
Fri Jan 31 10:35:45 UTC 2020

On Saturday, 11 January 2020 at 21:10:45 UTC, James Lu wrote:
> I have a single-threaded, highly stateful application, a 
> networked multiplayer game. It must run on the server at 25FPS. 
> What progress is there on giving D a GC mode that "spreads out" 
> the cost of doing GC?

Have you actually done any profiling that shows that D's GC is 
preventing you from achieving 25 FPS? 25 FPS is 40 ms, I don't 
know how much your update loop takes, but I don't think the D GC 
pauses would be this long?

More information about the Digitalmars-d mailing list