D3 - Programming in 3D
Chris
wendlec at tcd.ie
Mon Jun 15 10:15:58 UTC 2020
On Friday, 12 June 2020 at 15:47:54 UTC, oddp wrote:
> On 2020-06-12 15:12, Chris via Digitalmars-d wrote:
>> How would you go about D3?
>
> I would take a long, hard look at rust's epochs [1][2] and see
> if and how that process could be adapted for d, similar to what
> some c++ folks are trying to do[3], before even thinking about
> dividing the community.
>
> [1]
> https://github.com/rust-lang/rfcs/blob/master/text/2052-epochs.md
> [2] https://github.com/rust-lang/rfcs/pull/2052
> [3]
> http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2019/p1881r0.html
Dividing the community? Always these heavy words that evoke
emotions - in a tech context. Don't you remember this post:
https://forum.dlang.org/thread/r5l7no$317c$1@digitalmars.com?page=1
I don't think Steven is trying to divide the community. He just
stated the obvious that everybody who has used D for a while
knows.
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