Could D be used by Jonathan Blow rather jai language?

Guillaume Piolat first.name at guess.com
Wed Nov 18 17:23:17 UTC 2020


On Wednesday, 18 November 2020 at 16:13:20 UTC, Jack wrote:
> So I find out jonathan Blow is devloping his own programming 
> language, because "C++ is wild mess". I know pretty much 
> nothing about game dev and I was wondering if D could be used 
> in the way Jonathan Blow would like to? Anyone experienced on 
> game dev stuff could answer this? as far I know, the jai's 
> compiler is not ready yet.Maybe let him know about D language, 
> assuming it fits its game needs, would be interesting?

I wrote an email after the first Jai video to to try D but Jon 
Blow just said:
"D is fine but it's not exactly what I'm looking for".

Blow seems to think there is a lot of native design space with 
plenty of things that would make a way better language than D.

He then went on to repeat many mistakes successfully avoided by D:
- new syntax
- lack of exceptions
- AST macros
- the SoA and AoS features can be replicated with one D template
- imperative build system
- unsafe CTFE
- "Jai will not have subtype polymorphism", let that sink in
...


Just a reminder than Blow is a bit extreme, he goes all in 
financially and almost went bankrupted for both Braid and the 
Witness.


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