Tasks, actors and garbage collection
Paulo Pinto
pjmlp at progtools.org
Mon Apr 26 14:42:22 UTC 2021
On Monday, 26 April 2021 at 13:44:36 UTC, russhy wrote:
> On Monday, 26 April 2021 at 09:22:12 UTC, evilrat wrote:
>> [...]
>
> Again, this shows how little you know
>
> UE4 GC is fine if you make a hello world, ask every studios
> what they have to do to workaround the GC, they wish it didn't
> exist, and Epic is working on ditching the GC with their
> upcoming data oriented stack, just like Unity is working on
> ditching the GC with their HPC#/Burst solutions
>
> [...]
From "Unity Future .NET Development Status"
> But we have also a longer term idea in the future to "combine"
> Burst+IL2CPP effort and to push for the best .NET AOT
> experience for Unity apps. This AOT solution could be
> considered as a Tiered level 4 compilation compatible with
> CoreCLR. But before going there, we will have quite some work
> ahead, as highlighted by @JoshPeterson in the original post
> above.
https://forum.unity.com/threads/unity-future-net-development-status.1092205/#post-7035031
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