Civility
Ola Fosheim Grøstad
ola.fosheim.grostad at gmail.com
Sun Jun 26 12:54:42 UTC 2022
On Sunday, 26 June 2022 at 12:24:11 UTC, zjh wrote:
> In `D`'s what partion do you think can be `simplified`?
> Language is borned to be complex, because you have `a variety
> of` needs to meet.
Depends on what we mean with «complex». Simple languages can be
powerful (Scheme/Prolog). Primitive languages can be complex to
use (bad syntax, inconsistencies, special cases).
The easiest way to avoid being perceived as complex is to not
deviate from other languages on basic stuff and have a high
degree of consistency internally. The less additional things you
have to remember, the less complex it will feel.
Right now the most important thing is to not add additional
complexity and still solve remaining issues. Then one can take
one step back later and do a syntax cleanup when all the
semantics are right.
> What is needed is reasonable arrangement of
> `time/manpower/money`.
Yes, well, that is an issue. Not many people will volunteer to
work on the DMD code base without a cleanup. And not many people
will volunteer to work on SDC until it has reached a more mature
stage as they don't know if it will reach completion…
It is a [catch-22
situation](https://en.wikipedia.org/wiki/Catch-22_(logic)) that
can only be fixed by the core team setting a new direction.
> First sort the `'todo priority'`, and there is no one so far.
> I didn't see the `D's task list`.
Yes. The problem is that you need a high level design that people
believe in first. I don't believe in @live or DIP1000 or
Rust-semantics.
I could believe in actor-local GC. I could believe in concurrent
GC. I could believe in ARC.
But with no high level design decision by the core team, not many
will be motivated to move as they would be alone and would not
know if their efforts would be undermined by new language
semantics coming out of nowhere.
So the «do it yourself» does not work in this case, it is a high
risk to take.
It is lower risk to go create your own language.
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