Why is D unpopular, redux.
Dukc
ajieskola at gmail.com
Wed May 25 12:19:13 UTC 2022
On Wednesday, 25 May 2022 at 10:55:46 UTC, Ola Fosheim Grøstad
wrote:
>
> No, if I wrote yet another D game library, it would change
> nothing. This has already happened many times in the history of
> D. They all died.
https://code.dlang.org/packages/dagon updated 2 months ago. Seems
hasty to pronounce it dead.
https://code.dlang.org/packages/godot-d Updated 5 months ago, but
it does not really need to be updated commonly because it's a
wrapper over Godot. I have played with godot a bit, it's an
excellent engine and the D wrapper is practical to use.
> What has been said about Rust is spot on. You don’t fix this
> with producing more of what others have tried already.
Hmm, the paper said "open-source libraries, existing code and
experience". It could be that we already have the libraries, but
more people would have to end up involved in projects that use D,
to get the existing code and experience parts on track. But
that's just a guess.
>
> You need to understand why you don’t retain those devs wanting
> to create games.
FYI you're replying to an author of a D game over ten years old:
https://www.auburnsounds.com/blog/2017-10-14_The-History-Of-Vibrant.html
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