Discussion: Porting 58000 lines of D and C++ to jai, Part 0: Why and How

Kyle Ingraham kyle at kyleingraham.com
Wed Nov 30 04:48:01 UTC 2022


On Wednesday, 23 November 2022 at 17:20:54 UTC, Kyle Ingraham 
wrote:
> Hi all. I came across this article on Hacker News: 
> https://www.yet-another-blog.com/porting_the_game_to_jai_part0/
>
> I’m interested in reading your thoughts on the ‘Why not D’ 
> section. Anyone have experiences that match the specific points 
> there? I haven’t experienced them but I also don’t debug on 
> Windows. I also find D’s documentation to be excellent.
>
> I’m super-positive on D but also interested in whether there 
> are others with the same issues as the article’s author.

Thanks everyone for the replies. The context they provided was a 
great compliment to the article. There are some good learnings 
here too.


More information about the Digitalmars-d mailing list