D is our last hope

ryuukk_ ryuukk.dev at gmail.com
Mon Dec 11 17:54:52 UTC 2023


On Friday, 8 December 2023 at 13:29:54 UTC, IGotD- wrote:
> On Thursday, 7 December 2023 at 19:21:10 UTC, Paulo Pinto wrote:
>>
>> Unreal is also full of OOP, and Unreal C++ alongside 
>> Blueprints uses a GC.
>>
>> Their business is doing quite well.
>
> Computer games and GC is really a good match if you have room 
> for certain performance hit (regardless of type of GC). Many 
> computer games have a lot of objects, these objects also often 
> have some kind of relationship to each other. The lifetime and 
> relationships are usually totally unpredictable. If the 
> developers can do away with lifetime tracking and all 
> associated bugs that's a big win, especially when investors 
> today seem to have unrealistic deadlines. There are usually 
> enough bugs as it is anyway.
>
> GC in computer games today is probably standard I would 
> presume. GC in the D language is a great thing and I don't want 
> it to go away, just make it better.



> Computer games and GC is really a good match

No, this is misinformation

Contact any game studio and tell me how they feel about the GC in 
Unreal/Unity

Tell me why do they have to work around it, specially on mobile 
and consoles

This is why game devs don't take D seriously, there is too much 
non-serious people pushing bad takes like this


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