Garbage Collection for Systems Programmers

Leonardo leotada523 at gmail.com
Tue Apr 9 13:15:04 UTC 2024


On Saturday, 6 April 2024 at 10:52:04 UTC, Ogi wrote:
>> [...]
>
> This depends on the amount of latency. If it’s only “an extra 
> millisecond” than yeah, not an issue. But if garbage collection 
> can take more than entire game tick, than it’s a no-go.
>
> [...]

Based on this and my experiments, I think we should at least 
improve the GC, like Unity did with an incremental GC, to avoid 
spikes.
https://docs.unity3d.com/Manual/performance-incremental-garbage-collection.html


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