Garbage Collection for Systems Programmers

Richard (Rikki) Andrew Cattermole richard at cattermole.co.nz
Tue Apr 9 13:19:22 UTC 2024


On 10/04/2024 1:15 AM, Leonardo wrote:
> On Saturday, 6 April 2024 at 10:52:04 UTC, Ogi wrote:
>>> [...]
>>
>> This depends on the amount of latency. If it’s only “an extra 
>> millisecond” than yeah, not an issue. But if garbage collection can 
>> take more than entire game tick, than it’s a no-go.
>>
>> [...]
> 
> Based on this and my experiments, I think we should at least improve the 
> GC, like Unity did with an incremental GC, to avoid spikes.
> https://docs.unity3d.com/Manual/performance-incremental-garbage-collection.html

Sing along with me: ~~ write barriers ~~

:)


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