We are forking D
Paulo Pinto
pjmlp at progtools.org
Sun Jan 14 11:34:19 UTC 2024
On Sunday, 14 January 2024 at 08:28:00 UTC, Walter Bright wrote:
> On 1/11/2024 9:40 AM, a11e99z wrote:
>> 2) allow fat pointers for GC-refs and class' userdata-field.
>> let people enjoy to invent something useful or just integrate
>> GoGC or Nim'ORC.
>
> Microsoft did this with their "Managed C++" project. C++ had
> two fundamental pointer types, one for GC memory and the other
> for non-managed memory.
>
> I'm told it is still around, but it never caught on.
>
>....
It caught on where it mattered, .NET interop with native
libraries.
Just got updated to C++20 last year.
https://devblogs.microsoft.com/cppblog/cpp20-support-comes-to-cpp-cli/
Then there is Unreal C++, with its GC support for Blueprint
visual scripting.
Any game written in Unreal, using Blueprint makes use of it.
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