Mayhem Intergalactic: First commercial game written in D?
John Reimer
terminal.node at gmail.com
Fri Dec 7 14:52:47 PST 2007
Chris P. wrote:
> Greetings,
>
> I'm the author of the indie game Mayhem Intergalactic. I've been selling
> it since July, and I'm still working on improving it.
>
> I'm making this post here because Mayhem Intergalactic is written in D -
> making it the first released commercial game written in D, as far as I
> know. Please correct me if I'm wrong. :-)
>
> It's using OpenGL and SDL via Derelict, and Phobos (Tango didn't exist
> when I started). You can check out the demo and/or snag yourself a copy
> here:
>
> http://www.inventivedingo.com/mayhemig
>
> Windows only for the moment I'm afraid. I'm still working on Linux and
> Mac support.
>
> Cheers,
> Chris Pelling
>
>
> P.S. I know, I'm a bit late making this post - the impetus for doing it
> now was Aldacron noticing me talking elsewhere about Mayhem
> Intergalactic being written in D, and blogging about it:
> http://dblog.aldacron.net/2007/12/06/mayhem-intergalactic/
>
> P.P.S. Anyone who can help me fix the crash I'm getting on the Mac wins
> a free copy of the game. ;-) (See the tail end of
> http://dsource.org/forums/viewtopic.php?t=3401 for details.)
Ho! The game of "Risk" in space! Great idea! :-)
I tried the demo and think it's great little game! I like the
uncomplicated interface and strangely immersive experience. That music
certainly sets the mood too.
Good work! You could probably port such a concept successfully to a pda
device too if D ever gets there (officially).
John
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