Mayhem Intergalactic: First commercial game written in D?
Chris P.
chrisp at inventivedingo.com
Sat Dec 8 03:25:50 PST 2007
John Reimer wrote:
> Ho! The game of "Risk" in space! Great idea! :-)
>
> I tried the demo and think it's great little game! I like the
> uncomplicated interface and strangely immersive experience. That music
> certainly sets the mood too.
Thanks! Yes, I've had several people comment that it's a surprisingly
engaging game despite (or perhaps because of) the simple mechanics.
The music has divided opinions - seems you either like it or hate it!
Still, that's why there's an options screen to turn it off.
> You could probably port such a concept successfully to a pda
> device too if D ever gets there (officially).
Heh. We'll see. Merely porting it to the Mac was tiresome enough, and I
don't own a PDA, so... :-)
Oh, and it uses OpenGL, which is a bit of a downer for handheld devices.
I could rewrite the renderer to use a 2D blitter of course, but it would
be a bit of work.
It would be cool though!
Cheers,
Chris
More information about the Digitalmars-d-announce
mailing list