Mayhem Intergalactic: First commercial game written in D?
John Reimer
terminal.node at gmail.com
Sat Dec 8 08:24:29 PST 2007
Chris P. wrote:
> John Reimer wrote:
>> Ho! The game of "Risk" in space! Great idea! :-)
>>
>> I tried the demo and think it's great little game! I like the
>> uncomplicated interface and strangely immersive experience. That music
>> certainly sets the mood too.
>
> Thanks! Yes, I've had several people comment that it's a surprisingly
> engaging game despite (or perhaps because of) the simple mechanics.
>
> The music has divided opinions - seems you either like it or hate it!
> Still, that's why there's an options screen to turn it off.
>
Yes, the only problem with the music is that it is a little distracting
and overbearing. It's a great choice for the mood... just a little too
powerful. But like you said, one has the choice to turn it off.
>
>> You could probably port such a concept successfully to a pda
>> device too if D ever gets there (officially).
>
> Heh. We'll see. Merely porting it to the Mac was tiresome enough, and I
> don't own a PDA, so... :-)
>
> Oh, and it uses OpenGL, which is a bit of a downer for handheld devices.
> I could rewrite the renderer to use a 2D blitter of course, but it would
> be a bit of work.
>
> It would be cool though!
>
Probably the best (read easiest) target for a PDA would be one of the
linux based ones that are coming out now like the Nokia ones... or even
the small linux based asus laptops (Eee PC). Perhaps they have Opengl
ES and that might be sufficient. These would likely be easy targets for
gdc, sdl, derelict, etc. (I have a couple of older sharp zaurus pda's
but those have no market beyond geek value).
Yes, Mac seems to still be a little tricky for D because there aren't as
many people using it... but there are a few resident experts here for
that platform, so you are in good company.
- John
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