Mayhem Intergalactic: First commercial game written in D?
janderson
askme at me.com
Sat Dec 8 15:56:20 PST 2007
Chris P. wrote:
> John Reimer wrote:
>> Ho! The game of "Risk" in space! Great idea! :-)
>>
>> I tried the demo and think it's great little game! I like the
>> uncomplicated interface and strangely immersive experience. That music
>> certainly sets the mood too.
>
> Thanks! Yes, I've had several people comment that it's a surprisingly
> engaging game despite (or perhaps because of) the simple mechanics.
>
> The music has divided opinions - seems you either like it or hate it!
> Still, that's why there's an options screen to turn it off.
>
>
>> You could probably port such a concept successfully to a pda
>> device too if D ever gets there (officially).
>
> Heh. We'll see. Merely porting it to the Mac was tiresome enough, and I
> don't own a PDA, so... :-)
>
> Oh, and it uses OpenGL, which is a bit of a downer for handheld devices.
> I could rewrite the renderer to use a 2D blitter of course, but it would
> be a bit of work.
>
> It would be cool though!
>
> Cheers,
> Chris
I think the iPhones use a version of openGL.
-Joel
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