Mayhem Intergalactic: First commercial game written in D?
Bill Baxter
dnewsgroup at billbaxter.com
Sat Dec 8 03:21:54 PST 2007
Jérôme M. Berger wrote:
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> Chris P. wrote:
>> Greetings,
>>
>> I'm the author of the indie game Mayhem Intergalactic. I've been selling
>> it since July, and I'm still working on improving it.
>>
> From the video, it looks like a real-time version of GNULactic
> Konquest (http://www.ia.net/~rsteffen/konquest.html but
> unfortunately it appears to be down)
It also looks a lot like a real-time graphical version of Galactic
Empire for the Apple ][.
Apparenly you can download from here if you really want to see
interplanetary conquest rendered in glorious 40 column ASCII:
http://www.geocities.com/SunsetStrip/Hotel/5926/apple2.htm
Was a very simple game. Each planet produces some number of ships per
turn (no different kinds, just one). Sending fleets of ships takes a
few turns per X units of distance. Winning a planet takes around 1.5x
number of ships as the defending force, but it's randomized so send more
if you want to be guaranteed victory, and have some ships left over for
defense. Try to conquer all the planets. That was it.
Is that basically what Mayhem Intergalactic is? My dad was totally
addicted to that game. We bought used Apple ]['s after ours died just
so he could keep on playing that one game. You couldn't choose a game
scenario, but he found that if he did the exact sequence of things
before starting the game the random number generator would be in the
same state so that he could replay the same scenario till he could beat it!
--bb
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