Mayhem Intergalactic: First commercial game written in D?
Chris P.
chrisp at inventivedingo.com
Sat Dec 8 03:45:48 PST 2007
Bill Baxter wrote:
> It also looks a lot like a real-time graphical version of Galactic
> Empire for the Apple ][.
>
> Apparenly you can download from here if you really want to see
> interplanetary conquest rendered in glorious 40 column ASCII:
> http://www.geocities.com/SunsetStrip/Hotel/5926/apple2.htm
>
> Was a very simple game. Each planet produces some number of ships per
> turn (no different kinds, just one). Sending fleets of ships takes a
> few turns per X units of distance. Winning a planet takes around 1.5x
> number of ships as the defending force, but it's randomized so send more
> if you want to be guaranteed victory, and have some ships left over for
> defense. Try to conquer all the planets. That was it.
>
> Is that basically what Mayhem Intergalactic is? My dad was totally
> addicted to that game. We bought used Apple ]['s after ours died just
> so he could keep on playing that one game. You couldn't choose a game
> scenario, but he found that if he did the exact sequence of things
> before starting the game the random number generator would be in the
> same state so that he could replay the same scenario till he could beat it!
>
> --bb
Heh. Yeah, that's basically it. The details vary, but if you liked
Galactic Empire then you will like Mayhem Intergalactic. There's a whole
sub-genre of similar games. (Mine is the best, of course. ;-) )
By the way - Mayhem Intergalactic has a Restart button (not in the demo
IIRC), so you can replay the exact same game again without resorting to
tricking the random number generator. As amusing as that is. <g>
Cheers,
Chris
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