Mayhem Intergalactic: First commercial game written in D?
Sebastian Beschke
s.beschke at gmx.de
Thu Dec 13 06:38:08 PST 2007
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I'm also currently working on a game project in D with a small team, and
I can second most of what you said.
Chris P. schrieb:
> - I wrote my own game engine, even though I knew it would make the
> process harder and longer. Seems like everyone falls into this trap.
> Next time I'm definitely going to use an existing and well-supported
> game engine.
... of which there currently aren't any stable ones for D, as far as I
can see. Or am I missing something?
> I do think this situation has improved somewhat since I started work on
> Mayhem Intergalactic, more than two years ago. Having said that, I'm not
> sure I could currently whole-heartedly recommend D to a fellow indie
> game developer, largely because of the library situation;
I second that. I wish we had used C++ instead, even though coding in D
is much more fun. It just would have saved us so much work.
Sebastian
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